Very well done.
Judging by the art style and music I figured you were the one who made Less Than Three all those years ago. The animation was nice. It's nice to see that you are still about and animating things ^_^
Yessah~! That was me. :)
Moral: Beards are not to be trusted.
I'm following you into eternity now, keep it up.
I played it through, but it wasn't enjoyable. It was like a clone of Super Meat Boy with unrefined physics and graphics. If that wasn't unoriginal enough, you present it as an art game in an attempt to justify the obvious lack of effort for making this an enjoyable game. Even as an art game you can't possibly expect that weak monologue (providing minimal details of the backstory and lacking driving force) to make anyone feel or imagine anything, especially when you literally have a square as the main character, and when the platforming parallels you draw to the monologue are so vague that it's hard to even regard them as clever or unique. Like a good story, you should have structured this out first by asking yourself what you wanted the player to feel, proceeding to ask yourself how you could accomplish that, and continuing on from there.
As this game stands you might as well have left out the whole monologue and coma backstory, because it only contributed as a label for a platformer that would be bland with or without it. This game felt like it was an attempt to copy the elements that made other games successful, only with minimal effort. A cop-out, to be honest.
A good game takes a lot of hard work to make, especially when you want to match it exactly to your vision, but if you can pull it off, you'll almost always end up with something worthwhile. Advice for your next project- Take your time and envision your concept, take as much time as it takes to actively shape your idea into something interesting. Be it a game that focuses on innovation and freshness, or one that follows a set formula but offers tight controls and addictiveness, there has to be something that is interesting in some way about your game, or it won't be fun to play.
Hopefully you find some of my comments to be at least somewhat helpful, and I look forward to seeing your progress on your next game. Good Luck!
Some bugs still need ironing out, and the style of humor in the dialogue seems like it would send many jokes flying over peoples' heads, but I liked it overall. I liked Zelda's bold and spontaneous ego-driven character, and I found certain parts like the sandwich joke funny (simpler humor appeals to a wider range of people). The music is well done and gives the game a welcoming aesthetic. Zelda's anime sounding screams are a bit over the top however and, at least for me, tended to conflict with the way I imagined she'd sound. I eventually got used to her voice though so that was just a minor thing. The artwork was clean and well structured, but there generally wasn't enough character art to account for all the expressions they had. For example, the angry customer just stood there and said "why I oughta" without any sort of accompanying visual change in his expression, it really made the interaction feel hollow. Zelda occasionally shifted between visual expressions, so why shouldn't some of the other characters have at least one other visual expression as well? Going back to the dialogue and humor, the game would have benefited more from simple jokes, a lot of the attempts at humor felt strained. I have not much to say about the gameplay itself besides that it was fun and that it was a unique application for the mouse-in-maze navigation concept (probably not the official name, just cobbled it together out of necessity). The bounds detection was buggy in certain areas - I moved my mouse purposely in and out of the bounds quickly on one of the levels and the game didn't detect it, so I was able to cheat part of the level. I messed up a lot at first, but I got better after a few tries and started feeling incredibly dextrous, this kind of simple gameplay mechanic can easily become addictive. The game was a bit on the short side, but that's understandable given the time constraints.
You all did great within the time you were given for this, and with some refinement I could see this sort of thing as a DS game or iPhone app. Great job on having the elements of a great game all present here in one form or another. Did I mention the music was amazing!? Good luck to all of you on your future projects!
These puzzles were thoughtful and challenging, they really got me thinking. My brain feels all warmed up after that.
Wow this was my favorite tune from oot, great to see a remix of it. Pretty good be alot of repetition, could have been more of your own things added to it, the tune remains unchanged for the whole song. Parts keep being added gradually like the drums, but there could have been more. Still a good mix though.
Are You Kidding?
Hey, I came here to listen to your mix as soon as I saw Yoshi's Jam Session on the front page. This Audio mix is gold, yet for some reason it looks like you dont think much of it. I'm sure that everyone else here would agree with me when I say that I would like to see you finish it. This mix is so addicting, it almost never gets old (well to me anyway). So seriously you should consider finishing this, it's one of the best mixes I have ever heard. Your mixes are pretty much all good, keep it up.
Awesome! I never thought I'd see a tribute of this :D
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